Dreamside
A businessman struggles with white collar living. He has a stressful job and his marriage is in a tough spot. When he goes to bed, he wakes up as the FBI’s most wanted bank robber. He escapes the pursuing FBI and goes into hiding, but suffering a cut on his leg. When the bank robber falls asleep, the business man wakes up. The businessman is surprised by his dream, and even more surprised when he finds the exact same cut on his leg. He decides to keep it to himself. Whatever happens to one of the two, it happens to the other. If he falls asleep as one, he will wake as the other persona. He evades the FBI as the bank robber and desperately tries find a way to stop this cycle while he is the businessman. The businessman’s wife worries about him, the Bank robber begins to develop a relationship with an accomplice. Both need to find a way to stop the cycle.
(This is not him simply having dreams. He really is living two lives for an unknown reason.)
Sunday, June 27, 2010
Concept-Zevan
Zevan
A stunningly beautiful magical land was created millennia ago by a god like wizard. An ancient war against the Demos, demons that possess armor or a body, had destroyed parts of the world. The world is surrounded by an evil black sludge that goes as far as the eye can see. ‘Drak’, an ostracized elf warrior is living a hermit’s life in an elven town. A Friend of his, a human knight form Tayn, “Vevak”. Vevak has been assigned to investigate the reappearance of Demos and formally asks the elves for help. The elves are dismissive of Vevak, offering him Drak and no others. Drak’s friend Mina and the elderly wizard “Zoran” are angered by the elvish snub of the human and joins Vevak’s expedition.” Vec”, the second in line for leadership, joins the expedition, causing uproar as he leaves with the human.
The group travels to Evercastle, the site where the Demos War had been won, defeating an Archdemon. The site is surrounded by a bottomless void moat, and steep walls. Inside are four towers representing the four basic elements. Evercastle’s highest tower has been enveloped in a dark mist and a storm. Vevak’s expedition recruits “Kor” from the Evercastle and investigates the tallest tower. The Archdemon is being held on the tallest tower and breaks free of his bonds, killing Zoran and most Vevak’s expedition. Drak awakens in Tayn, and reunites with Vevak, Mina, Vec, and Kor, preparing to defeat the demon that has been freed. They need to reunite key elements and build an army. The first locale they travel is to a gigantic tree, in order to kill the Arak Queen. It is a gigantic monster, a cross between a scorpion and spider, nearly a hundred feet long. Drak kills the queen in a titanic battle breaking through the insides of the tree and the gargantuan branches. They continue to a Mermaid city to unleash a prisoner held in a giant crab prison suspended hundreds of feet above the water by three stone pillars. They are attacked by undead sky pirates during a storm, they travel through a town of fire elementals who live upon canals of lava. They see the ruins of the old war in the broken lands, where islands of earth had been ripped from the ground and hover in the air, suspended in space and time. They travel through the ruins of a castle that had been destroyed by the dragon of Frost, find it’s skeleton in the shattered throne room. They ride jellyfish-like people through nebulas of beautiful color. They visit Memory, a sentient stone with the entire world’s history recorded, and it slowly rises from the ground as present is added to the bottom in a dead, mysterious language. They meet the Blade masters of Earth, who can glide through the ground as easily as air, and use their dual swords to deadly effect. They meet Goliath, a stone giant that protects the world, constantly circling the world’s edge. They meet the Korrin, a tribal people who lives on the wastelands near an active volcano. They travel through the Ashlands, and reach a village of Fire elementals who live on cliffs overlooking canals of lava. They fight the Twin sentinels, two animated statues that are perfectly synchronized. If one hits an object and the other does not, both slice through as if there was nothing there. The Twin Sentinels must be hurt simultaneously in the same spot, in order to be damaged. They must travel through Jester’s Tomb, and solve his deadly riddles and traps.
{ This can tap into a special, visual imagination. Beautiful, fantastic, and spectacular things can be found everywhere in Zevan. The audience should be excited for what comes next, to see what else there is. Character names should definitely be changed.}
A stunningly beautiful magical land was created millennia ago by a god like wizard. An ancient war against the Demos, demons that possess armor or a body, had destroyed parts of the world. The world is surrounded by an evil black sludge that goes as far as the eye can see. ‘Drak’, an ostracized elf warrior is living a hermit’s life in an elven town. A Friend of his, a human knight form Tayn, “Vevak”. Vevak has been assigned to investigate the reappearance of Demos and formally asks the elves for help. The elves are dismissive of Vevak, offering him Drak and no others. Drak’s friend Mina and the elderly wizard “Zoran” are angered by the elvish snub of the human and joins Vevak’s expedition.” Vec”, the second in line for leadership, joins the expedition, causing uproar as he leaves with the human.
The group travels to Evercastle, the site where the Demos War had been won, defeating an Archdemon. The site is surrounded by a bottomless void moat, and steep walls. Inside are four towers representing the four basic elements. Evercastle’s highest tower has been enveloped in a dark mist and a storm. Vevak’s expedition recruits “Kor” from the Evercastle and investigates the tallest tower. The Archdemon is being held on the tallest tower and breaks free of his bonds, killing Zoran and most Vevak’s expedition. Drak awakens in Tayn, and reunites with Vevak, Mina, Vec, and Kor, preparing to defeat the demon that has been freed. They need to reunite key elements and build an army. The first locale they travel is to a gigantic tree, in order to kill the Arak Queen. It is a gigantic monster, a cross between a scorpion and spider, nearly a hundred feet long. Drak kills the queen in a titanic battle breaking through the insides of the tree and the gargantuan branches. They continue to a Mermaid city to unleash a prisoner held in a giant crab prison suspended hundreds of feet above the water by three stone pillars. They are attacked by undead sky pirates during a storm, they travel through a town of fire elementals who live upon canals of lava. They see the ruins of the old war in the broken lands, where islands of earth had been ripped from the ground and hover in the air, suspended in space and time. They travel through the ruins of a castle that had been destroyed by the dragon of Frost, find it’s skeleton in the shattered throne room. They ride jellyfish-like people through nebulas of beautiful color. They visit Memory, a sentient stone with the entire world’s history recorded, and it slowly rises from the ground as present is added to the bottom in a dead, mysterious language. They meet the Blade masters of Earth, who can glide through the ground as easily as air, and use their dual swords to deadly effect. They meet Goliath, a stone giant that protects the world, constantly circling the world’s edge. They meet the Korrin, a tribal people who lives on the wastelands near an active volcano. They travel through the Ashlands, and reach a village of Fire elementals who live on cliffs overlooking canals of lava. They fight the Twin sentinels, two animated statues that are perfectly synchronized. If one hits an object and the other does not, both slice through as if there was nothing there. The Twin Sentinels must be hurt simultaneously in the same spot, in order to be damaged. They must travel through Jester’s Tomb, and solve his deadly riddles and traps.
{ This can tap into a special, visual imagination. Beautiful, fantastic, and spectacular things can be found everywhere in Zevan. The audience should be excited for what comes next, to see what else there is. Character names should definitely be changed.}
Concept-Ilium
Ilium
A detective is struggling to survive while trying to find a little girl. The girl had been kidnapped by Ilium, a serial kidnapper/killer. Every time the Detective gets close to the silent, scared girl, she is whisked away by a monster named that is holding her captive. The Detective pursues her through a world filled with paranormal events, horrifically perturbed monsters, and traps similar to nightmares-such as falling or being chased. The Detective realizes that the monster is Ilium. As the detective follows her trail they begin to discover clues about her psyche he comes to a stunning epiphany. The Detective isn’t real. They are a figure inside the girl’s nightmare, a bad man trying to take her away. Detective faces a crisis of identity, does he really exist? Maybe the detective is a guardian angel sent to save the possessed little girl from the demon Ilium, or a part of the girl’s subconscious fighting to wake her up from a deep coma.
{Must avoid Sixth Sense parallels.}
A detective is struggling to survive while trying to find a little girl. The girl had been kidnapped by Ilium, a serial kidnapper/killer. Every time the Detective gets close to the silent, scared girl, she is whisked away by a monster named that is holding her captive. The Detective pursues her through a world filled with paranormal events, horrifically perturbed monsters, and traps similar to nightmares-such as falling or being chased. The Detective realizes that the monster is Ilium. As the detective follows her trail they begin to discover clues about her psyche he comes to a stunning epiphany. The Detective isn’t real. They are a figure inside the girl’s nightmare, a bad man trying to take her away. Detective faces a crisis of identity, does he really exist? Maybe the detective is a guardian angel sent to save the possessed little girl from the demon Ilium, or a part of the girl’s subconscious fighting to wake her up from a deep coma.
{Must avoid Sixth Sense parallels.}
Concept-Minds Apart
Minds Apart
The main Character gets a new job working at a mental hospital as a doctor treating the patients/ The main character gets a job as a psychologist. Unknown to the other staff, the main character is a telepath, capable of entering the minds of those around him. He helps the patient s by entering the strange worlds inside their minds, and discovering and then helping them fix their problem.
Each episode can focus on a different phobia or mental disease. A patient with a crippling fear of heights may have a mindscape full of tall cliffs and dizzying falls. A schizophrenic might have ominous masters enslaving the patient in his own mind. Bi-polar individuals may have clones fighting for control of the patient, while psychological aspects can be explored, like paragon and paradox, the id, a Napoleon complex, the Ego, etc. While the main character helps so many other people, they struggle to come to terms with their own demons; Still in denial of a traumatic event, or start to change their own negative traits.
{It should be a lighter television show, include comedy, wisecracks, downright goofy phobias. Character should not become a smart ass.}
The main Character gets a new job working at a mental hospital as a doctor treating the patients/ The main character gets a job as a psychologist. Unknown to the other staff, the main character is a telepath, capable of entering the minds of those around him. He helps the patient s by entering the strange worlds inside their minds, and discovering and then helping them fix their problem.
Each episode can focus on a different phobia or mental disease. A patient with a crippling fear of heights may have a mindscape full of tall cliffs and dizzying falls. A schizophrenic might have ominous masters enslaving the patient in his own mind. Bi-polar individuals may have clones fighting for control of the patient, while psychological aspects can be explored, like paragon and paradox, the id, a Napoleon complex, the Ego, etc. While the main character helps so many other people, they struggle to come to terms with their own demons; Still in denial of a traumatic event, or start to change their own negative traits.
{It should be a lighter television show, include comedy, wisecracks, downright goofy phobias. Character should not become a smart ass.}
Concept- Sir Teres the Bold
Sir Teres the Bold.
Sir Teres is a screw-up. Plain and simple. He tries to be a hero in a medieval setting, but a combination of his own horrific luck and “charms” causes him to fail at almost anything. He has a trusty Minstrel, who is paid to glorify his legacy, but typically calls it as they see it in the snarkiest way possible. Teres’ medieval word is only loosely medieval, a blender can dispatch a bad guy as well can an alligator. He is not incompetent or blindly stupid, but he is pompous, and keeps up a façade of being a heroic knight, his accent changes when his feathers are ruffled. There is a running gag of his pants falling down at the most inopportune moments, especially when he wishes to be bold.
Teres has several pathetically failed adventures, which are referenced constantly by him and the Minstrel. Teres ultimately ends up through insane circumstances as the “Chosen One” and is sent off on a quest to save the world from an evil, egomaniacal wizard. The world is pretty screwed.
Sir Teres is a screw-up. Plain and simple. He tries to be a hero in a medieval setting, but a combination of his own horrific luck and “charms” causes him to fail at almost anything. He has a trusty Minstrel, who is paid to glorify his legacy, but typically calls it as they see it in the snarkiest way possible. Teres’ medieval word is only loosely medieval, a blender can dispatch a bad guy as well can an alligator. He is not incompetent or blindly stupid, but he is pompous, and keeps up a façade of being a heroic knight, his accent changes when his feathers are ruffled. There is a running gag of his pants falling down at the most inopportune moments, especially when he wishes to be bold.
Teres has several pathetically failed adventures, which are referenced constantly by him and the Minstrel. Teres ultimately ends up through insane circumstances as the “Chosen One” and is sent off on a quest to save the world from an evil, egomaniacal wizard. The world is pretty screwed.
Concept-Jack Dugrei
Jack Dugrei
Superheroes exist. Valuable resources of each nation, they are treated as super weapons closely watched by U.N. The U.N. funds a team a super heroes, Hoplite, a superhuman that leads a unit of minor heroes with gunplay and a impenetrable shield, Jack Dugrei, a rapidly regenerating, powerful human with a super suit with a jump pack, Right Bolt, a young hero that flies and is able to project energy, Cyber Fist, a hero that generates intense amounts of energy and is able to create fields to devastating effect, Katherine Lee, a super suited genius with 100% coordination and a super suit. The team of super heroes begins fighting a mysterious terrorist group, Cyber Fist dies in an oil rig explosion. Dugrei is changed by Cyber Fist’s death and adopts a more brutal sense of justice. The heroes continue to track the Terrorist organization and fighting Super-Villain attacks. They begin to track down the terrorist group that they had originally fought against. The terrorist group rebuilds Cyber Fist as Colossus, a war machine that could destroy entire cities. Colossus destroys much of L.A. using Cyber Fist’s super powers before being stopped by the heroes. Jack is disillusioned with hero work and disappears, wondering why they had to fight when horrible things happened anyways. After the destruction of L.A., the U.N. agrees to a Hero Proliferation Treaty to neutralize superheroes for the greater good. The U.N. council secretly plans out elimination of heroes worldwide. Hoplite and Kat Lee try to find Jack Dugrei, they begin to develop a relationship. Frustrated, Jack goes on a walk in the rain and witnesses a teenager push a little girl away from a speeding car. The teenager is killed, but the girl is saved. Jack is crushed, and decides to return to hero life. He returns to talk with a councilman in his Skyscraper office. Hero elimination then begins. Good superheroes are betrayed and brutally executed by death squads, including Rightbolt. Hoplite narrowly escapes, Jack wipes out the squad that attacks him, Katherine Lee traps and escapes the squad sent to execute her. They ex-heroes regroup and struggle to come up with a plan. The Ex-Heroes meet a super Villain Nihilist who convinces them to destroy the U.N. Nihilist is a brutal villain who sees no intrinsic good or evil in any action, and makes his decisions based on readings from a deck of tarot cards. The heroes succeed in destroying the corrupted U.N. and getting revenge for the good people that it had betrayed, and stopping the U.N. from dominating the world. Nihilist is killed by Jack Dugrei after destroying the U.N. in a titanic fight. The heroes face a new world after the destruction of the U.N., continuing to save the world from evil as fugitives as the world begins to tear itself apart without the U.N.
{Plays with the line between Good and Evil, explores how dark the shades of grey can be. Every single character does what they believe is the best for the world- except Nihilist. The heroes commit some truly despicable acts and threaten global peace in order to save the world from potential despotism.}
Superheroes exist. Valuable resources of each nation, they are treated as super weapons closely watched by U.N. The U.N. funds a team a super heroes, Hoplite, a superhuman that leads a unit of minor heroes with gunplay and a impenetrable shield, Jack Dugrei, a rapidly regenerating, powerful human with a super suit with a jump pack, Right Bolt, a young hero that flies and is able to project energy, Cyber Fist, a hero that generates intense amounts of energy and is able to create fields to devastating effect, Katherine Lee, a super suited genius with 100% coordination and a super suit. The team of super heroes begins fighting a mysterious terrorist group, Cyber Fist dies in an oil rig explosion. Dugrei is changed by Cyber Fist’s death and adopts a more brutal sense of justice. The heroes continue to track the Terrorist organization and fighting Super-Villain attacks. They begin to track down the terrorist group that they had originally fought against. The terrorist group rebuilds Cyber Fist as Colossus, a war machine that could destroy entire cities. Colossus destroys much of L.A. using Cyber Fist’s super powers before being stopped by the heroes. Jack is disillusioned with hero work and disappears, wondering why they had to fight when horrible things happened anyways. After the destruction of L.A., the U.N. agrees to a Hero Proliferation Treaty to neutralize superheroes for the greater good. The U.N. council secretly plans out elimination of heroes worldwide. Hoplite and Kat Lee try to find Jack Dugrei, they begin to develop a relationship. Frustrated, Jack goes on a walk in the rain and witnesses a teenager push a little girl away from a speeding car. The teenager is killed, but the girl is saved. Jack is crushed, and decides to return to hero life. He returns to talk with a councilman in his Skyscraper office. Hero elimination then begins. Good superheroes are betrayed and brutally executed by death squads, including Rightbolt. Hoplite narrowly escapes, Jack wipes out the squad that attacks him, Katherine Lee traps and escapes the squad sent to execute her. They ex-heroes regroup and struggle to come up with a plan. The Ex-Heroes meet a super Villain Nihilist who convinces them to destroy the U.N. Nihilist is a brutal villain who sees no intrinsic good or evil in any action, and makes his decisions based on readings from a deck of tarot cards. The heroes succeed in destroying the corrupted U.N. and getting revenge for the good people that it had betrayed, and stopping the U.N. from dominating the world. Nihilist is killed by Jack Dugrei after destroying the U.N. in a titanic fight. The heroes face a new world after the destruction of the U.N., continuing to save the world from evil as fugitives as the world begins to tear itself apart without the U.N.
{Plays with the line between Good and Evil, explores how dark the shades of grey can be. Every single character does what they believe is the best for the world- except Nihilist. The heroes commit some truly despicable acts and threaten global peace in order to save the world from potential despotism.}
Concept- Afterlight
Afterlight
The Colovian heroes failed. The heroes had killed Atropus, but the world was destroyed in an apocalyptic event called the Sundering. A hundred years later the few living people struggle in a tribal lifestyle amongst the tainted ruins of the world. A young boy leaves his village on a quest to become a man. He learns the stories and epilogues of the heroes of Colovia and hears a legend of a fountain of light. He avoids fields swarming with the undead, walking through the streets of dead cities, escaping from evil raiders, and other legend seekers. He follows the legend through the dead and poisonous world, and succeeds in discovering the fountain of Light. He opens the fountain to the world, where clean water begins to run freely, beginning the long process of resuscitating the dead world.
The Colovian heroes failed. The heroes had killed Atropus, but the world was destroyed in an apocalyptic event called the Sundering. A hundred years later the few living people struggle in a tribal lifestyle amongst the tainted ruins of the world. A young boy leaves his village on a quest to become a man. He learns the stories and epilogues of the heroes of Colovia and hears a legend of a fountain of light. He avoids fields swarming with the undead, walking through the streets of dead cities, escaping from evil raiders, and other legend seekers. He follows the legend through the dead and poisonous world, and succeeds in discovering the fountain of Light. He opens the fountain to the world, where clean water begins to run freely, beginning the long process of resuscitating the dead world.
Concept-Colovia
Colovia
Orcs invade Colovia, and hundreds refugees flee the southern portions of the country. A group of refugees are conscripted to help a Rowan, a Colovian Scout. Rowan discovers an ancient book, and is immediately ordered to bring it to the GranKremlin, a massive mountain fortress. The group meets the Magister who explains the Book is an ancient sort of bible for the Archaens. It contains parts of a map that lead to a holy grail of sorts, The Deck of Faete. The Deck of Faete has the power to completely alter any aspect of the world. The Deck must be kept out of the wrong hands. An assassin attempts to kill the group and steal the book, but he fails because of the Magister’s magic. The magister has sensed an incredible evil that will happen in the future, and believes that the Deck of Faete is related to it. Rowan is assigned to a special unit directly under the Magister’s control, with the sole purpose of finding the Deck of Faete. The group searches for pieces of the map, leading them across the world, meeting Greven, a half-dragon warrior with a cold cynical sense of Justice because of being discriminated against. Nimblewright, and elemental prince of water banished to our world in a mechanical body. Ranger, a Colovian veteran, genius inventor, agile with several cool devices and weapons, who is seeking revenge against the Cult of Faete. Ranger carries gauntlets that can shoot poison darts from the backside of the palm, fire a chain harpoon from his gauntlets, creates traps, uses two short swords to deadly effect, and fights in the most creative ways possible. Aeirs is a knight if the old world on a vision quest with his weapon, the Arak-Ka, a double bladed axe weapon which he uses in incredible acrobatics. Daniel Simone an overly ambitious pirate captain trying to use the deck of Faete for his own good- a cruel ‘Jack Sparrow’. His ship carries the party throughout the world.
They defend the City of Bulgaria in a hopeless battle, Travel the oceans, are attacked by undead sky pirates, travel to the fortress of Disciplined enlightenment in a world of clockwork gears, travel through the Meso-American temples of the Lizardmen ,steal from kings and travel through the arctic. Ultimately the map leads them the Archaen Fields, a massive desert that was once the heart of the Archaen empire before a massive cataclysm related to the Deck of Faete destroyed them. They travel through the ruins while fighting against the Cult of Faete and the remains of the Archaens and confront the cult preparing to use the Deck of Faete. The group stops them, critically wounding the cult leader. The cult leader warns them that they have doomed the world to death and destruction. The group ignores him and uses the deck of Faete. The goddess Faete appears and instantly changes the destiny and reality for those who use it. She warns of “A God, born dead”, and then takes her leave. After Faete leaves the group destroys the Deck of Faete. The magister expresses his concern that the evil he senses is just as strong despite the destruction of the cult and the Deck of Faete.
A year later, the Magister summons them together. Undead have been appearing in the last year, and a purple moon has been spotted. A splinter group of the cult of Faete has assassinated the Emperor of Colovia. He calls on the group to track down and avenge the Emperor’s death. The Group tracks the cult down, the leader of splinter enlightens the heroes to their motivations. Atropus, the god born dead, is seeking to infest and devour the world. The deck of Faete could have stopped him, but now the splinter cult can only hope to resist against Atropus. Atropus’s undead horde has gathered, and is laying siege to Colovia’s capital. The splinter group decides to cast a titantic spell to destroy the undead horde and the city. The heroes split up, one group to stop the horde, one to stop the spell. They interrupt the spell, but not entirely. The city is destroyed, but not all of the undead. Most of the heroes survive, as Atropus begins to close in on colliding with the death in the ruined capital. The Magister casts a spell to send the heroes onto Atropus’s purple moon. There they confront Atropus and attempt o save the world.
The world watches as the purple moon is destroyed. Pieces of Atropus’s moon rain across the world, the fate of heroes is unknown.
Orcs invade Colovia, and hundreds refugees flee the southern portions of the country. A group of refugees are conscripted to help a Rowan, a Colovian Scout. Rowan discovers an ancient book, and is immediately ordered to bring it to the GranKremlin, a massive mountain fortress. The group meets the Magister who explains the Book is an ancient sort of bible for the Archaens. It contains parts of a map that lead to a holy grail of sorts, The Deck of Faete. The Deck of Faete has the power to completely alter any aspect of the world. The Deck must be kept out of the wrong hands. An assassin attempts to kill the group and steal the book, but he fails because of the Magister’s magic. The magister has sensed an incredible evil that will happen in the future, and believes that the Deck of Faete is related to it. Rowan is assigned to a special unit directly under the Magister’s control, with the sole purpose of finding the Deck of Faete. The group searches for pieces of the map, leading them across the world, meeting Greven, a half-dragon warrior with a cold cynical sense of Justice because of being discriminated against. Nimblewright, and elemental prince of water banished to our world in a mechanical body. Ranger, a Colovian veteran, genius inventor, agile with several cool devices and weapons, who is seeking revenge against the Cult of Faete. Ranger carries gauntlets that can shoot poison darts from the backside of the palm, fire a chain harpoon from his gauntlets, creates traps, uses two short swords to deadly effect, and fights in the most creative ways possible. Aeirs is a knight if the old world on a vision quest with his weapon, the Arak-Ka, a double bladed axe weapon which he uses in incredible acrobatics. Daniel Simone an overly ambitious pirate captain trying to use the deck of Faete for his own good- a cruel ‘Jack Sparrow’. His ship carries the party throughout the world.
They defend the City of Bulgaria in a hopeless battle, Travel the oceans, are attacked by undead sky pirates, travel to the fortress of Disciplined enlightenment in a world of clockwork gears, travel through the Meso-American temples of the Lizardmen ,steal from kings and travel through the arctic. Ultimately the map leads them the Archaen Fields, a massive desert that was once the heart of the Archaen empire before a massive cataclysm related to the Deck of Faete destroyed them. They travel through the ruins while fighting against the Cult of Faete and the remains of the Archaens and confront the cult preparing to use the Deck of Faete. The group stops them, critically wounding the cult leader. The cult leader warns them that they have doomed the world to death and destruction. The group ignores him and uses the deck of Faete. The goddess Faete appears and instantly changes the destiny and reality for those who use it. She warns of “A God, born dead”, and then takes her leave. After Faete leaves the group destroys the Deck of Faete. The magister expresses his concern that the evil he senses is just as strong despite the destruction of the cult and the Deck of Faete.
A year later, the Magister summons them together. Undead have been appearing in the last year, and a purple moon has been spotted. A splinter group of the cult of Faete has assassinated the Emperor of Colovia. He calls on the group to track down and avenge the Emperor’s death. The Group tracks the cult down, the leader of splinter enlightens the heroes to their motivations. Atropus, the god born dead, is seeking to infest and devour the world. The deck of Faete could have stopped him, but now the splinter cult can only hope to resist against Atropus. Atropus’s undead horde has gathered, and is laying siege to Colovia’s capital. The splinter group decides to cast a titantic spell to destroy the undead horde and the city. The heroes split up, one group to stop the horde, one to stop the spell. They interrupt the spell, but not entirely. The city is destroyed, but not all of the undead. Most of the heroes survive, as Atropus begins to close in on colliding with the death in the ruined capital. The Magister casts a spell to send the heroes onto Atropus’s purple moon. There they confront Atropus and attempt o save the world.
The world watches as the purple moon is destroyed. Pieces of Atropus’s moon rain across the world, the fate of heroes is unknown.
Concept- Breloth the Paladin
Breloth the Paladin
A brash young knight lives in the world that King Arthur left behind.
The ruling king orders an invasion of an enemy country. The invasion is ambushed and routed, crippling Albion’s military strength. Breloth was not sent on the invasion, his patron Lord Prydwen sent him on a special mission for the church. He was sent to eliminate a group of pagan druids who were suspected of sacrificing a villager. He confronts the druids, and they overwhelm him. The druids give him two options: be killed on the spot or give the druids a chance. He decides to learn about the druids and their ways. He takes what he learns from the druids and becomes an incredibly swordfighter. He struggles in political intrigue, faces an undead Roman Legion that besieges Camelot, a war with a foreign country, spends time behind enemy lines and learns that even enemies are people too. With each trial he becomes more and more of a heroic figure, changing drastically from the young, brash, close-minded zealot that he once was. Eventually he becomes a hero to all. He learns that Prydwen had orchestrated some events in order build up his and Breloth’s reputation, thus putting him in an excellent position for the throne. Breloth betrays and kills him, causing a civil war. Breloth unifies his country against Prydwen’s brutal followers, the Inquisition.
Characters are very dynamic. He falls in love with Arwen a skilled scout, their relationship becomes impossible despite their feelings. His cousin Aronis becomes a mage’s slave and is partially rebuilt with magical golem parts and fights with the Inquisition. Adrian is a mute wizard, who speaks solely through a summoned ice elemental, Crisp. Adrian stays with Breloth throughout all of his travels. His best friend Geoffrey is killed defending Camelot from the Roman Legion. The They break free of the spell and are released into the afterlife. Renawen is a staunch ally of Breloth, he is by his side until he is killed fighting the Norse. Jarl Ulfgar is Breloth’s patron and advisor in the Norse lands, Breloth helps the old warrior Cu Chulainn finish his last battle.
Roman Legion is raised when Breloth is sent to recover important items from their tomb- the Romans are bewitched and believe that they are still alive and conquering an evil barbaric people. Breloth is sent to war against the Norse. He is brutally capable in battle, but increasingly becomes sickened by it. Breloth becomes separated from the Camelot army, and travels through Norse lands, experiencing their way of life, and meets many of the heroes from ancient Norse and Celtic mythology. Breloth helps stop a major battle from taking place, and ends the war. He returns to Camelot a hero amongst his people. Prydwen reveals that he was preening Breloth to take the throne by orchestrating his parts against the Legion and the Norse. Breloth is stunned by Prydwen’s evil manipulations, and kills him in a duel in Prydwen’s own chapel. Prydwen’s followers rally against Breloth, forming the Inquisition, and plunge the country in civil war. Breloth forms an alliance with the allies he has made, and is able to unify Camelot once again. Tired of the conflict that is so ingrained with his life, he places Adrian on the throne and fades away, disappearing into countries unknown.
A brash young knight lives in the world that King Arthur left behind.
The ruling king orders an invasion of an enemy country. The invasion is ambushed and routed, crippling Albion’s military strength. Breloth was not sent on the invasion, his patron Lord Prydwen sent him on a special mission for the church. He was sent to eliminate a group of pagan druids who were suspected of sacrificing a villager. He confronts the druids, and they overwhelm him. The druids give him two options: be killed on the spot or give the druids a chance. He decides to learn about the druids and their ways. He takes what he learns from the druids and becomes an incredibly swordfighter. He struggles in political intrigue, faces an undead Roman Legion that besieges Camelot, a war with a foreign country, spends time behind enemy lines and learns that even enemies are people too. With each trial he becomes more and more of a heroic figure, changing drastically from the young, brash, close-minded zealot that he once was. Eventually he becomes a hero to all. He learns that Prydwen had orchestrated some events in order build up his and Breloth’s reputation, thus putting him in an excellent position for the throne. Breloth betrays and kills him, causing a civil war. Breloth unifies his country against Prydwen’s brutal followers, the Inquisition.
Characters are very dynamic. He falls in love with Arwen a skilled scout, their relationship becomes impossible despite their feelings. His cousin Aronis becomes a mage’s slave and is partially rebuilt with magical golem parts and fights with the Inquisition. Adrian is a mute wizard, who speaks solely through a summoned ice elemental, Crisp. Adrian stays with Breloth throughout all of his travels. His best friend Geoffrey is killed defending Camelot from the Roman Legion. The They break free of the spell and are released into the afterlife. Renawen is a staunch ally of Breloth, he is by his side until he is killed fighting the Norse. Jarl Ulfgar is Breloth’s patron and advisor in the Norse lands, Breloth helps the old warrior Cu Chulainn finish his last battle.
Roman Legion is raised when Breloth is sent to recover important items from their tomb- the Romans are bewitched and believe that they are still alive and conquering an evil barbaric people. Breloth is sent to war against the Norse. He is brutally capable in battle, but increasingly becomes sickened by it. Breloth becomes separated from the Camelot army, and travels through Norse lands, experiencing their way of life, and meets many of the heroes from ancient Norse and Celtic mythology. Breloth helps stop a major battle from taking place, and ends the war. He returns to Camelot a hero amongst his people. Prydwen reveals that he was preening Breloth to take the throne by orchestrating his parts against the Legion and the Norse. Breloth is stunned by Prydwen’s evil manipulations, and kills him in a duel in Prydwen’s own chapel. Prydwen’s followers rally against Breloth, forming the Inquisition, and plunge the country in civil war. Breloth forms an alliance with the allies he has made, and is able to unify Camelot once again. Tired of the conflict that is so ingrained with his life, he places Adrian on the throne and fades away, disappearing into countries unknown.
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